Since my cousin asked for them, I made some quick screens on the panels of the plane up close:
The way I’ve been cutting these panels from the mesh has been basically, start with the whole section, then subdivide and cut it, add as many vertexes as i need to sharpen the edges between the panels when smoothing the whole thing, and so on. Since my cousin is a programmer, he wanted to know how many polygons the plane had already. I looked at the Blender info section and quickly responded: 120,000!…. Whoa….
“So, would that be too much for a videogame?”, I innocently asked. “Yup”, was his short answer.
“Cool, not that I wanted to have this plane loaded into a videogame”, I quickly thought to myself. But that’d be cool. Anyway, here’s a close-up without the smoothing.