Blender IK arm

The week developed in some more rigging tutorials and testing, this time with a universal joint system that will work perfectly for the YF-19 robot arms, so I can emulate the mechanics of a heavy duty hydraulic (thermonuclear powered?) limb system that can hold the massive Schwarzenegger-style gun and even punch the Guld Bowmans of the world. Using a combination of track to, aim, copy rotation and child constraints, I was able to create this little test of an IK arm that can rotate anywhere and keep its mechanical dimensions right.

The little question on my mind right now is how to switch between an IK system and an FK system so I can animate the robot’s arms in FK and maybe have him hold the gun with the IK. I’m sure there are slider options in Blender just like in Maya, but so far I haven’t found any video of it…

This week I’ll probably just wrap up the physics for the taxiing test and do a bit of housecleaning, naming, creating a proxy version for animation and get this bird ready to fly, before worrying about that scary transformation part…

 

Advertisements

About Eduardo

I'm some dude with a huge love for animation and film. I've been working in TV animation for the past 6 years in New Zealand. I love dragons, pointy metal things that can cut dragons, and flight simulators.
This entry was posted in Blender Modelling and tagged , , , , , , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s