Monthly Archives: May 2015

The YF-19: Gimme A Hand Son, Will Ya?

This week I spent it fixing small issues with the arms and figuring out how to make the arm get into the right socket when it transforms, but be away from it when it’s in plane mode so the position … Continue reading

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The YF-19: Arm logistics

As I continue dealing with the inner mechanisms for the arms, I keep finding a lot of those “movie magic required” obstacles. One of the stupidest ones would be this one: The base of the arm is clearly inside the … Continue reading

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The YF-19: Transformation tests

Feels like Déjà vu all over again. Remember a few months back when I had to come up with a very ingenious way to rotate open the landing bay doors by using locators, fixed track to constraints and meticulously align each … Continue reading

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The Huntress – Final Version

After some more juggling here and there plus going through some of my fellow animator’s feedback, I’m down to a final version of this fun scene. I’ll probably do some minor fixes here and there before trying on some lighting … Continue reading

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The YF-19: The Rigging Begins

Yeah, I know I’ve said this before. But guys, this time’s for real, guys, really! I even deleted the whole previous attempt of bones, got rid of all the landing gear constraints and custom locators and merged the whole plane … Continue reading

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