Right now, each 800×600 render is taking my ever-aging laptop 30 minutes at least. Which is why, this week I’ve only been able to make a bunch of renders and that was it. Mostly, this week was about fixing small issues with the labels and refining the specular and diffuse maps, and then setting lights, tweaking the metal materials a bit more, realizing I still don’t know enough about shaders, run another render, think I need to watch some tutorials and then running another render with a different light source… ad infinitum.
Loving these renders though!
I’m gonna now take a small hiatus on the project – I realized I can’t go much further without really understanding shaders, lighting and rendering, and how to texture the rest more efficiently. The hidden mechanisms need a lot of work too. So I’ll go back to Blender school and be back with updates soon!