Monthly Archives: November 2015

The YF-19: Texture update

This week went pretty fast with only a few renders, I’m still micromanaging stuff here and the time I have my laptop working is minimal. The fuselage textures are almost complete, the mechanical insides are just starting, but I’ve got … Continue reading

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The YF-19: A Gun Story

The very interesting thing about  shaders is that it may look awesome with the proper lighting, but if you dim lights a bit or change the angle, they suddenly look very flat an unappealing. I think this is due to … Continue reading

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The YF-19: Progress

I used to be very active in drawing. My afternoons were long, entertaining lapses of mind stillness and fun, sitting in front of my white pages notebook, sketching and drawing everything from characters to spaceships, sword designs and dragons. I … Continue reading

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The YF-19: Shaders and Lights

This weeks it’s all been about learning shaders and a bit of lighting, so not much updates on the plane. I did some improvements to the mechanical parts that are usually hidden until the YF-19 transforms, and inbetween I started … Continue reading

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