A lot faster than with the fuselage! Which totally proves that you can become efficient in any task, provided you find ways to distribute work. This time, I went ahead and created all the color base, then added a bit of light borders for the pieces, and then worked on the bump maps. The bump lines would create the normal maps, but they would serve a double purpose to create the differences in specularity. Afterwards, it’s just adding the metal textures and highlights, some additional textures for pieces that are not metal, and then labels, which is still my favourite part.
I’m fixing and detailing after the initial phase, which means it will probably look different from what it looks like now, but that means it will look better. Also, weird texture thing happening on the back cover for the seat. No idea, really.