The YF-19: Plane Tour

Hey guess what? It’s been 2 years 🙂 Happy second anniversary!

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Progress!

As part of the final pass on me fixing smaller and smaller things so they look good up close, I started making a few renders while I was changing things on the textures and normal maps; so in this sort of gallery, I’m giving you a virtual tour of the YF-19 in plane mode. I’ll do the GERWALK tour and the Battroid tour later.

-NOSE-

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I probably have more shots of the nose and front part of the plane than of anything else, but it’s because I’m sure this will be a very prominent focus of many shots, so I wanted to get those panel lines nice and smooth (and stop that weird reverse normal effect I was getting)

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I learned that there’s a certain distance that doesn’t look that good anymore, so while doing these, I started mentally planning how close would I really get and which type of lens would I use. I had the same initial impression with the cockpit closeups, so this helped me reaffirm that there would be a “safe distance” in the film.

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-COCKPIT-

Definitely the big focus on most of shots, so this had to look great, and first thing on the list was fixing that weird panel reversal.

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-LANDING GEAR-

Not many changes to this, except that when I was doing my render tests I had to fix the tyre creases to be less obvious and the inside colour was a bit off-putting, so I ended up changing it to a less saturated, dirtier look.

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With variations in specularity and the dirt layer in the same specularity map

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before and after

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You can see the change much better in the rear landing gear.

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-UNDERSIDE-

Plenty of small things fixed here, including panel reversal, dirt and reflectivity, the undercarriage lasers and stuff like that.

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October 17 – Specular maps now working correctly

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-INTAKES-

The original intakes were based on the cartoon, but after a few renders I thought they should be more realistic, so I did some tweakings.

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Old version

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-SHOULDERS-

I only had to fix a label here, but it was helpful to see how lines were converging in the hi-res version.

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-WINGS-

Some panel reversal issues and paying attention to the way the flaps unfold up close.

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-SHIELD-

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-RUDDERS-

Fixing same issue with reversed panels and some more shading

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-ENGINES-

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About Eduardo

I'm some dude with a huge love for animation and film. I've been working in TV animation for the past 6 years in New Zealand. I love dragons, pointy metal things that can cut dragons, and flight simulators.
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