The progress continues, fairly slowly. My problem is that I consider myself a perfectionist. But the teacher in the video tutorial is even more perfectionist than me. So it’s a turtle pace here, but on the bright side, I’m learning a lot about topology!
So much is still like black magic to me, but I’m slowly finding some sense of it all.
Modelling the ear was fun! Since ears are by themselves weird swirls of flesh and strange valleys and mounts, it’s easy to make a convincing ear. The hard part is to make a convincing, smooth cheek or a simple forehead. Which is weird.
You can’t see it, but between these two images there was hell. I probably attempted to connect the ear 6 times, no success. I still need to learn more about topology and how to reduce polys while doing it.