Human Tutorial -Ears and Neck

The progress continues, fairly slowly. My problem is that I consider myself a perfectionist. But the teacher in the video tutorial is even more perfectionist than me. So it’s a turtle pace here, but on the bright side, I’m learning a lot about topology!


So much is still like black magic to me, but I’m slowly finding some sense of it all.


December 23 – Ear modelling

Modelling the ear was fun! Since ears are by themselves weird swirls of flesh and strange valleys and mounts, it’s easy to make a convincing ear. The hard part is to make a convincing, smooth cheek or a simple forehead. Which is weird.


December 31 – Preparing the ear for attachment to the head

You can’t see it, but between these two images there was hell. I probably attempted to connect the ear 6 times, no success. I still need to learn more about topology and how to reduce polys while doing it.


December 31 – Ear attached


January 7 – Modelling the eyelashes


January 9 – extending the neck to create the clavicles


January 10 – Modelling the breasts


About Eduardo

I'm some dude with a huge love for animation and film. I've been working in TV animation for the past 6 years in New Zealand. I love dragons, pointy metal things that can cut dragons, and flight simulators.
This entry was posted in Blender Modelling and tagged , , , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s