I’ve reached an impasse on the tutorial I was doing on human figure because I wanted to really, really understand topology first, so I went back and started learning it from scratch. I’m closer to get it, still not quite there, but then I reached this deadlock between different things that I want to become better at before attempting to model and rig Isamu Dyson.
Sintel has a great topology on the main character’s face, and so far it’s one of the best resources I’ve found, so as a startup point I really recommend it to anyone interested in learning how to model.
I attempted to make a planar basis for this topology, but it quickly proved to be a terrible idea. Behold the following monsters when I was attempting to understand it.
Once this was a fairly understood thing, I decided I would sculpt a face and then wrap this topology using snap to vertex.
Hold on a sec. I don’t know how to sculpt shit.
This was my best attempt so far. Boy I’m very new at this. The character wasn’t supposed to be ape-angry, by the way. Eventually I was able to wrap the topology around it, so very happy about the result.
Not so happy about my sculpting skills, so back to school on that.
We begin with a Mexican luchador…
Then turn on the multiresolution on…
And slowly pinch and pull, add and take away, soften and increase the resolution as you go. It was looking a bit Roswell Alien there, so I reduced the eyes and worked on the proportions.
Then I softened a bit too much and now it’s a female head, apparently.