Tag Archives: cartoon

Blender – Shaders, Rendering and the Otito Project

I come back to you with yet another instalment of my fantastic journey in learning all things Blender, this time with a few more tutorials and a brand new project that came up when I was perfecting the texturing and … Continue reading

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Blender human rig – Completed

Finally, my latest rig is complete. This is the biggest, most ambitious rig I’ve ever made (especially since I’m not a rigger by any means) and I learned heaps once again. This was pure gold in terms of new knowledge … Continue reading

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Blender character and animations

My previous character in Blender, Don Chicharito, needed a pal/archinemesis to play with. So I created Don Salchichon. This was mostly to understand how to create a functional IK/FK system for arms, how to make bending architectures for bones using … Continue reading

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Blender physics, drivers, cloth sim..

I won’t name this one “YF-19” since there was no much around that this week. I just spent it doing some more tutorials on rigging, but I guess showing their result is therapeutical because it makes me feel like I … Continue reading

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Eduardo Gutierrez – Animation Reel 2016

CV located in http://www.eosmusashi.wordpress.com/about Responsible for all animation within. All animation hand-keyed. Rigs belong to their respective creators. Shot breakdown: 1. 00:03 “The Huntress” – Aia from AnimationMentor.com, Dragon from Animationrigs.com – 2015 2. 00:26 “Chase” – Morpheus by Josh … Continue reading

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