Tag Archives: sculpting

Blender Human – Face Topology

Topology should be renamed to ‘Nopeology’. The fun trying to sculpt continued. I reached a point where I was fairly happy with the outcome. By this point I was also learning a lot about muscles and how they connected the … Continue reading

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Human Tutorial – Impasse

I’ve reached an impasse on the tutorial I was doing on human figure because I wanted to really, really understand topology first, so I went back and started learning it from scratch. I’m closer to get it, still not quite … Continue reading

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